Settlesqr is a bill splitting and expense sharing app designed to remove the awkwardness of chasing people for money. It handles the entire process from creating an expense and splitting it across a group, to tracking who has paid and who has not, all without the usual back and forth that strains friendships.

Splitting bills with friends, roommates, and colleagues is a universally frustrating experience. One person pays upfront, everyone else promises to send their share, and then nothing happens. Following up feels uncomfortable. Friendships get strained. Even when people do pay, disputes arise over whether the transfer actually came through. There was no neutral, documented way to manage shared expenses without someone having to play the role of money police.
I designed the full product from concept to final screens. This was a personal project where I owned everything from defining the problem and mapping the user flow to designing every screen and interaction in the app.
The starting point was a problem I and most people around me had experienced firsthand. That made the research phase feel very natural. I mapped out every painful moment in the typical bill splitting experience and designed the app to eliminate each one.
The core flow works like this. A user creates an expense, adds the people involved, and splits the amount however they choose. Everyone in the group gets notified automatically and can see the payment details right there in the app. When someone pays they confirm it in the app, note whether it was a transfer or cash, and can attach a receipt as proof. The person who paid gets notified, confirms they received it, and the status updates for the whole group to see.
I also built in a reminders feature so the app handles the follow up automatically on a schedule. No more awkward texts. The app does the nudging so relationships stay intact.
Every design decision came back to one question: does this remove friction or add it?
Settlesqr was a personal project and a genuinely enjoyable one to work on. The responses from friends were positive with many people relating to the problem immediately. The design demonstrated my ability to take a real everyday frustration, map it into a clear product flow, and deliver a polished mobile app experience from scratch.




